Games database
SimulationSportsStrategy / tactics

Total Club Manager 2003

27 November 20027.6/ 10 · 5 votes8

Screenshots (23)

About

Total Club Manager 2003 is EA's third shot at a football managing game series, following both FIFA Soccer Manager (1997) and F.A. Premier League Manager (1998-2000). TCM 2003 features 43 leagues with over 40.000 players and a powerful editor.

The game offers the player the ability to choose between a "fixed" or a "real" career. In the "fixed" mode the player is stuck with a team, and will not be dismissed no matter how bad things might go, but in the "real" mode the player risks a sack if results, either financial or on the league table, go bad. It is also possible to choose an initial contract from three lower division teams, and start building the career from the bottom. In addition to the difficulty levels (which affects the aggressiveness of the transfer market, effects of game fatigue and playing level of opponents), players can also set an initial cash injection and delegate roles (such as marketing, tickets, contacts or even squad related options such as team selection, tactics and changes during the matches) to assistants, allowing the game to be played from a trainer point of view to manager or accountant.

Instead of relying in "spreadsheet statistics", the game uses rates players in key aspects (passing, shooting, heading, etc) in a simple scale, that combined with character traits (leadership, fairness, consistency, etc) output a single value. This value is then modified according to form, morale and match practice to output a single value (Actual Playing Level) that displays how good a player is at a certain position. Some players earn certain titles and become key players for being exceptionally good (or bad) in certain attributes: the nickname "Diego" is earned by someone with exceptional ball control, while a player with poor values on both crossing and dribbling earns "Blind Bat".

As well as the classic text mode (which later had an editor for commentary strings, inherited from the German release), It can use the FIFA 2001 engine to simulate games. The text mode is the most extensive part, as it reacts on how the player selects to behave (and occasionally has the option to delay the game or take part in other antics that might earn a sending off).

Ways to play

Modes

Single player

Perspective

Third person

Game details

Business Model

Commercial

Supported Systems/Models

x86 (32-bit)

Drivers/APIs Supported

Direct3D

Media Type

CD-ROM

Sound Capabilities

Dolby Surround

Input Devices Supported/Optional

Keyboard, Mouse

Additional Hardware Required

3D Accelerator

Number of Offline Players

1-4 Players

System requirements

Min. CPU Class Required

Intel Pentium II

Min. OS Class Required

Windows 98

Min. RAM Required

64 MB

Min. DirectX Version Required

DirectX 8.1

Min. CD-ROM Drive Speed Required

4X (600 KB/s)

Min. Video Memory Required

8 MB

Video Modes Supported

Full screen

Video Resolutions Supported

800×600

Box art

Also known as

Fußball Manager 2003German title

LFP Manager 2003French title

TCM 2003Abbreviated title

Community Ratings

Rate this game:

No ratings yet. Be the first!

Facts

Publisher

EA Sports

Released

27 November 2002

Series

Total Club Manager

Platforms

PCWindows

Age ratings

USK0 (ohne Altersbeschränkung)ELSPA3+DJCTQLivre

Tags

Diagonal-downText-based / SpreadsheetManagerial / business simulationMenu structuresFootball (European) / Soccer