Screenshots (12)
About
This place would indeed be paradise, were it not for the fact that the Can Nibbles inhabit it. Herbert and Wilma Week are trapped by them, so Wally has become the third Week in paradise in his attempt at rescuing them.
This is an arcade adventure resembling the other Wally Week games, although it represents David Perry's design debut. There are many animals to avoid including stinging bees and butterflies, but the toughest foe is the Indian chief, best avoided with a well-timed jump. There are multi-stage puzzles to solve on each screen and a limit of carrying 2 objects at a time.
The setting is largely jungle, but there are forests, beaches, and huts amongst other things to explore as well. Movement between screens is generally from left to right, but you will go into the screen via signposted sections, and occasionally travel vertically as well.
Ways to play
Modes
Perspective
Game details
Media Type
Cassette Tape
Input Devices Supported/Optional
Keyboard
Joysticks Supported
Kempston Joystick, Sinclair Joystick
Number of Players Supported
1 Player
System requirements
Min. RAM Required
48 KB
Box art
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Facts
Developer
Publisher
Released
1 November 1985
Series
Wally Week
Platforms
Standing
Top 64% by want to play
Tags
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