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Three Weeks in Paradise

1 November 19858.0/ 10 · 6 votes2

Screenshots (12)

About

This place would indeed be paradise, were it not for the fact that the Can Nibbles inhabit it. Herbert and Wilma Week are trapped by them, so Wally has become the third Week in paradise in his attempt at rescuing them.

This is an arcade adventure resembling the other Wally Week games, although it represents David Perry's design debut. There are many animals to avoid including stinging bees and butterflies, but the toughest foe is the Indian chief, best avoided with a well-timed jump. There are multi-stage puzzles to solve on each screen and a limit of carrying 2 objects at a time.

The setting is largely jungle, but there are forests, beaches, and huts amongst other things to explore as well. Movement between screens is generally from left to right, but you will go into the screen via signposted sections, and occasionally travel vertically as well.

Ways to play

Modes

Single player

Perspective

Side view

Game details

Media Type

Cassette Tape

Input Devices Supported/Optional

Keyboard

Joysticks Supported

Kempston Joystick, Sinclair Joystick

Number of Players Supported

1 Player

System requirements

Min. RAM Required

48 KB

Box art

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Facts

Developer

Mikro-Gen Ltd

Publisher

Mikro-Gen Ltd

Released

1 November 1985

Series

Wally Week

Platforms

ZX SpectrumAmstrad CPC

Standing

Top 64% by want to play

Tags

Side viewPuzzle elements