How long to beat
from 6 players
8h
Rushed
main story only
19h
Normally
story and some extras
31h
Completionist
everything in it
Trailer
Screenshots (38)
Artwork (1)
About
Garrett, discovered on the streets as a beggar, is taken in and trained by the secretive organization known as the Keepers. However, Garrett's plans for his training is different than that of his masters and so Garrett soon parts company. Surfacing as a master thief, Garrett must enter forbidden places and appropriate the treasures of the rich and the powerful. Of course this line of work is offensive to many people including the rich nobles, the town guard and the religious order of the Hammerites. If Garrett can keep his head while he relieves these forces of their valuable trinkets, he should be able to do quite well....
Thief: The Dark Project is a first person game focused on stealth. It is set in a metropolis called "the City", a medieval fantasy world with some elements from the industrial revolution era of technology. Garrett's main skills are in using the shadows to avoid being seen (the level of visibility indicated by a "light gem") and to avoid being heard (different surfaces make different noises). Guards can be alerted by either, and remaining hidden is ever important. Entering combat against armed opponents is not recommended, though some enemies (notably the various undead) can be taken on directly or avoided. It is also possible to silently sneak on guards, incapacitate them with the blackjack, steal their keys, and move their bodies.
At Garrett's disposal is a wide range of equipment, including lockpicks, a blackjack, a sword, flash bombs, holy water, explosive mines, and a bow which fires normal arrows in addition to water, fire, moss, rope, and noisemaker arrows. Each type of arrows has a unique purpose: water extinguishes torches, moss covers the ground to soften the sounds of footsteps, ropes can be used to climb in certain spots or cross chasms, etc.
The levels in the game are fairly open, and most of the time there are several paths and ways to accomplish the objective. Certain objects can be interacted with, moved from place to place, or destroyed. The game has three difficulty levels distinguished by the amount of goals needed to fulfill. Lower difficulty levels may allow the player to skip some of the harder areas due to the lack of a mission objective leading there. On higher difficulties, additional requirements (such as completely non-lethal way of finishing a stage) may be added. Loot gained from Garrett's thieving can be used to purchase additional equipment for the mission ahead.
Ways to play
Modes
Perspective
Languages (1)
| Language | audio | subtitles | interface |
|---|---|---|---|
| English | — |
Game details
Business Model
Commercial
Supported Systems/Models
x86 (32-bit)
Drivers/APIs Supported
Glide
Media Type
CD-ROM, DVD-ROM
Sound Capabilities
A3D, DirectSound3D, EAX
Input Devices Required
Keyboard, Mouse
Number of Offline Players
1 Player
Save Game Methods
Manual Save
System requirements
Min. CPU Class Required
Intel Pentium
Min. OS Class Required
Windows 95
Min. RAM Required
32 MB
Min. DirectX Version Required
DirectX 6
Min. CD-ROM Drive Speed Required
4X (600 KB/s)
Min. Video Memory Required
4 MB
Video Resolutions Supported
640×480
Box art
Also known as
Dark Camelot — First working title
Dark Project: Der Meisterdieb — German title
Dark Project: L'Ombra del Ladro — Italian title
Dark Project: La guilde des voleurs — French title
TDP — informal name
The Dark Project — Second working title
Thief: o Projeto Negro — Brazilian title
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Facts
Developer
Publisher
Released
1 December 1998
Series
Thief
Platforms
Age ratings
Standing
Top 3% by visits
Tags
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