Games database
The Worm in Paradise cover art
Adventure

The Worm in Paradise

by Level 9 Computing·published by Level 9 Computing

19857
Commodore 64Atari 8-bitZX SpectrumMSXAmstrad CPCBBC Micro

Reader score

7.8/ 10

19 votes

Where to get it

Community

Gallery

9

About

Eden has been successfully colonised, by creating several domed cities. Society is rigidly functioning, unemployment, crime and poverty all non-existent. The economy functions on fines rather than taxes, making for a plethora of petty rules and no penal punishment. Robot employees make everything run cheaply. Body part reselling allows hospitals to turn a profit. Robots can even control human reproduction. The end result is a society in which humans have no useful role. Who would live in a 'paradise' like this?

The Worm In Paradise is the culmination of the Silicon Dreams series of interactive fiction. The Worm in Paradise is set about 50 years after the events of the previous game in the trilogy, Return to Eden. The game relies on strict timing and a day/night cycle (using a decimal clock with 10 100-minute hours) – return to your home before darkness falls, and don't expect robots to help with tasks which will not be finished in the day. Vital buildings can be located using colour-coded co-ordinates, but these change every time you load the game, so be careful to write them down.

Ways to play

Modes

Single player

Perspective

First personText

Included in

Game details

Business Model

Commercial

Media Type

Cassette Tape

Input Devices Supported/Optional

Keyboard

Number of Players Supported

1 Player

Box art

Reader ratings

Rate this game

Nobody has rated this yet.

Facts

Released

1985

Series

Silicon Dreams

Platforms

Commodore 64Atari 8-bitZX SpectrumMSXAmstrad CPCBBC Micro

Tags

1st-personFixed / flip-screenInteractive fiction / text adventurePuzzle elementsText parserSci-fi / futuristic