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About
The Thrill of the Fight 2 is a virtual reality boxing simulation designed to approximate real-world boxing technique, pacing, and physical exertion. The sequel expands on the original title Thrill of the Fight!: Virtual Reality Boxing from 2016 with online competitive play, an updated physics-based combat system, and, in its full release, a single-player career mode. The game emphasizes realistic movement and player embodiment, requiring physical footwork, defensive positioning, and punch mechanics rather than traditional button-based controls.
Online play allows users to spar or compete against other players in real time, with matches incorporating blocking, distance management, stamina conservation, and timing. Encounters are built around continuous motion, reading the opponent’s intent, and adapting strategy between rounds. A stun mechanic signals damage and temporarily reduces offensive output, encouraging defensive response rather than continuous aggression. Between rounds, players rest and observe their opponent, replicating the psychological dynamics present in competition.
A single-player experience, available after the early access phase, introduces an adaptive AI system designed to respond to a player's style, strategy, and habits. The career mode includes progression through amateur and professional rankings, supported by training modules and contextual coaching. Coach Berg provides instruction, tactical feedback, and corner guidance throughout matches and training sessions. The title also incorporates customizable avatars, adjustable comfort settings, and multiple arena environments.
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Languages (7)
| Language | audio | subtitles | interface |
|---|---|---|---|
| English | — | ||
| French | — | — | |
| German | — | — | |
| Italian | — | — | |
| Japanese | — | — | |
| Korean | — | — | |
| Spanish (Spain) | — | — |
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Facts
Developer
Halfbrick Studios Pty Ltd
Publisher
Halfbrick Studios Pty Ltd
Released
19 November 2025
Series
The Thrill of the Fight
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