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Adventure

The Price of Magik

19867.4/ 10 · 8 votes3

Screenshots (5)

About

In the final instalment of the Time and Magik series of interactive fiction, the light from the Red Moon is under threat. It was captured and harnessed by the magicians of Baskalos, but its keeper Myglar has turned against them and is using it for himself. He must be defeated before the crystal is exhausted.

The typing interface is typical of Level 9 games of the era. Time saving features include an ALL command can apply TAKE and EXAMINE to every object you can see, and the ability to type future commands while the screen is still scrolling.

18 spells are available, activated using 3-letter codes you will discover while exploring. These range from confusing or angering an enemy to healing yourself and detecting danger.

Ways to play

Modes

Single player

Perspective

First personText

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Facts

Released

1986

Series

Time & Magik

Platforms

Commodore 64Atari 8-bitZX SpectrumMSXAmstrad CPCBBC Micro

Tags

1st-personInteractive fiction / text adventurePuzzle elementsFantasy