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System Shock 2

11 August 19998.5/ 10 · 298 votesMature9

How long to beat

from 3 players

18h

Rushed

main story only

13h

Normally

story and some extras

32h

Completionist

everything in it

Trailer

Screenshots (39)

Artwork (1)

About

In the year 2114, forty-two years after the events described in System Shock, a soldier joins the military organization Unified National Nominate (UNN), receiving the number G65434-2, and is shortly thereafter assigned to the military space ship Rickenbacker. This ship's duty is to escort the Von Braun, an experimental faster-than-light starship, on its maiden voyage. However, the next thing the soldier can remember is waking up in a cryo-tube on the Von Braun. It appears that both ships were infected with something so horrifying that nearly the entire crew was either killed or mutated into monsters. The soldier is contacted by a woman who identifies herself as the only human survivor. His first task is a rendezvous with this woman, for which he will have to traverse the monster-infested corridors of the ghost ship.

System Shock 2 is a hybrid of first-person shooter and role-playing game. In the beginning of the game the player chooses a career for the protagonist in the UNN. This choice grants bonuses to the protagonist's initial skills. Marines specialize in combat, navy officers can repair weapons and hack computer terminals, and OSA agents may begin the game with psionic powers. Notwithstanding this initial choice, the player may choose to learn any of these skills as the game progresses, spending acquired cybermodules to develop the main character in a RPG fashion.

As the hero traverses the corridors of Von Braun, he will have to avoid death at the hands of hostile creatures and robots on the way, acquire a variety of items, and complete missions to unlock new areas and advance the story. The game emphasizes survival rather than elimination of enemies; in many situations the protagonist is underpowered, and new enemies may appear in already explored areas.

Combat is done in FPS style, with both ranged and melee weapons. The ranged weapons can accept a few different types of ammo, each of them efficient against different foes, and can shoot in two firing modes. However, ranged weapons deteriorate quickly as the player character uses them, and will eventually break down after prolonged use.

Healing items, such as medical hypos and medikits, will save the hero's life, while other items will shield him from radiation, cure him from poisoning, or temporarily boost his attributes. The soldier can find armor to wear and implants which will amplify his skills, as long as their battery doesn't run out. There are also some alien items that the player has to research (which usually requires finding specific chemicals in the ship's chemical stores); researching weapons and items allows the player to use them, and researching enemies' organs makes it possible to deal more damage to them.

Apart from finding them lying around, items can be bought from "matter replicators" for nanites, the game's currency. Nanites are also used for cybernetic activities (hacking electronic systems), repairing broken weapons and improving them, healing the protagonist on surgery tables, and, after death, resurrecting him in special chambers found on most levels.

Cybermodules are received for successfully completing objectives or found during exploration. They are used to enhance the main character's attributes: the player can improve his strength, agility, endurance, as well as his cybernetics and weapon skills; psionic powers are also acquired in this way. Psi powers allow the protagonist to move objects from a distance, paralyze enemies, become invisible, etc. A special "psi amplifier" must be found in order to use them, and the hero spends "psi points" each time he uses a psi power.

Like in the first System Shock, much of the background story in the game is revealed by finding messages left by crew members before they fell victims to the mysterious infestation.

Ways to play

Modes

Single playerCo-operative

Together

Online co-opCo-op campaignLAN

Perspective

First person

Languages (2)

Languageaudiosubtitlesinterface
English
German

Game details

Business Model

Commercial

Supported Systems/Models

x86 (32-bit)

Drivers/APIs Supported

Direct3D

Media Type

CD-ROM, Download

3D Graphics Cards / Accelerators Supported

3dfx (Voodoo / Voodoo Rush), 3dfx (Voodoo 2 / Voodoo Banshee), ATI (3D Rage Pro), Matrox (Millennium G200), Nvidia (Riva 128), Nvidia (Riva TNT), Rendition (Vérité V2200)

Sound Capabilities

DirectSound3D, EAX

Input Devices Supported/Optional

Joystick, Keyboard, Mouse

Controller Types Supported

Analog Joystick

Additional Hardware Required

3D Accelerator

Multiplayer Options

Internet, LAN

Multiplayer Game Modes

Co-Op

Number of Offline Players

1 Player

Number of Online Players

2-4 Players

GOG.com

Co-op, Single-player

Steam

Trading cards

Save Game Methods

Manual Save, Internal Storage

System requirements

Min. CPU Class Required

Intel Pentium

Min. OS Class Required

Windows 95

Min. RAM Required

32 MB

Min. DirectX Version Required

DirectX 6

Min. CD-ROM Drive Speed Required

4X (600 KB/s)

Min. Video Memory Required

4 MB

Video Modes Supported

Full screen

Video Resolutions Supported

800×600

Box art

Also known as

System Shock 2 (Classic)Digital store page title as of 26 February 2025

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Facts

Released

11 August 1999

Series

System Shock

Platforms

PCLinuxWindowsMac

Age ratings

ESRBMatureUSK16ACBMA15+ELSPA15+SELL16

Standing

Top 6% by 24hr peak players

Official website

Tags

1st-personRPG elementsShooterStealthDirect controlCyberpunk / dark sci-fiHorrorRegional differences