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Super Puzzle Fighter II Turbo cover art
Puzzle

Super Puzzle Fighter II Turbo

by Capcom, Backbone Entertainment·published by Capcom

31 May 1996Everyone32
PCWindowsPlayStationPS1NintendoGBASEGA SaturnPSPBREWJ2ME

Reader score

7.8/ 10

60 votes

Where to get it

Community

Gallery

6

About

A Tetris-like puzzle game featuring popular characters from many Capcom games.

Colored gems fall from the top of the screen in pairs, but this time lining up those of the same color is not enough. To break the gems and punish your opponent with counter gems you have to place a crash gem of the same color next to the gems. If you make a block of gems of the same color they'll fuse, forming a power gem. Breaking a power gem sends more counter gems to your opponent than breaking the same amount of gems in some other configuration. But the ultimate attack is breaking power gems in chain.

Ways to play

Modes

Single playerMultiplayer

Perspective

Side view

Included in

PlayStation ClassicPlayStation ClassicEvercade Alpha Street Fighter Bartop Arcade

Ported as

Super Puzzle Fighter II Turbo

Game details

Business Model

Commercial

Media Type

CD-ROM

Input Devices Supported/Optional

Keyboard, Other Input Devices

Multiplayer Options

LAN

Number of Offline Players

1 Player

System requirements

Min. CPU Class Required

Intel Pentium

Min. OS Class Required

Windows 95

Min. RAM Required

32 MB

Min. DirectX Version Required

DirectX 5

Min. CD-ROM Drive Speed Required

4X (600 KB/s)

Video Modes Supported

Full screen

Video Resolutions Supported

800×600

Box art

Also known as

Super Puzzle Fighter II — Game Boy Advance title

Super Puzzle Fighter II X — Japanese title

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Facts

Publisher

Capcom

Released

31 May 1996

Platforms

PCWindowsPlayStationPS1NintendoGBASEGA SaturnPSPBREWJ2MEPS3PS VitaArcade

Age ratings

ESRBEveryoneUSK6

Standing

Top 99% by visits

Tags

Real-timeFalling block puzzle