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ActionSimulation

Sub Culture

19977.9/ 10 · 15 votesTeen4

Screenshots (22)

About

Sub Culture is a distant relative of Elite. The player takes the role of a member of the ultra-tiny race that lives on the ocean floor. Navigate a sub, trade among the different enclaves, do a little combat, and encounter the different missions and special plots.

Ways to play

Modes

Single player

Perspective

Third person

Game details

Business Model

Commercial

Drivers/APIs Supported

Direct3D, Glide

Media Type

CD-ROM

3D Graphics Cards / Accelerators Supported

3dfx (Voodoo / Voodoo Rush)

Input Devices Supported/Optional

Keyboard, Mouse, Other Input Devices

Controller Types Supported

Analog Joystick, Digital Joystick

Input Device Features Supported

Force Feedback

Additional Hardware Required

3D Accelerator

Number of Offline Players

1 Player

Miscellaneous Attributes

Audio CD Tracks

System requirements

Min. CPU Class Required

Intel Pentium

Min. OS Class Required

Windows 95

Min. RAM Required

16 MB

Min. DirectX Version Required

DirectX 5

Min. CD-ROM Drive Speed Required

4X (600 KB/s)

Video Modes Supported

256 Colors Required

Video Resolutions Supported

640×480

Box art

Also known as

DiveWorking title

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Facts

Released

1997

Platforms

PCWindows

Age ratings

ESRBTeenUSK12ACBG8+
Official website

Tags

1st-person3rd-person (Other)Real-timeManagerial / business simulationSci-fi / futuristic