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Steve Davis Snooker cover art
SimulationSports

Steve Davis Snooker

published by CDS Microsystems

198413
Commodore 64Atari 8-bitZX SpectrumMSXAmstrad CPCBBC MicroElectronCommodore 16, Plus/4Sinclair QLEnterprise

Reader score

7.7/ 10

35 votes

Where to get it

Community

Gallery

9

About

Mike Lamb recreated the basic rules of the popular English game of snooker in this simulation, which can be played by one or two players, but has no computer opponent as such, unlike the later 16-bit remake.

Instead, you are scored based not only on how many points you score legitimately, but also on how many points you concede through foul shots, and how many shots you take in total. You always take the next shot, even if you've missed or fouled, so in a one player game the break-building strategies can be slightly more aggressive than in a real match, as there's no risk of leaving an opponent a chance

As in the real game you start off by trying to pot a red (there are 10 or the real 15, depending on which mode you choose), and if successful choosing one of the 6 colours (by pressing the number corresponding to its points value). Once you've lined up the direction of the shot, you will have to set the speed, and then the spin.

Ways to play

Modes

Multiplayer

Perspective

Bird view / Isometric

Languages

1 languages, with audio, subtitles and interface
Languageaudiosubtitlesinterface
English (UK)——

Game details

Media Type

Cassette Tape, Floppy Disk

Input Devices Supported/Optional

Keyboard

Controller Types Supported

Digital Joystick

Number of Players Supported

1-2 Players

Box art

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Facts

Released

1984

Platforms

Commodore 64Atari 8-bitZX SpectrumMSXAmstrad CPCBBC MicroElectronCommodore 16, Plus/4Sinclair QLEnterprise

Tags

Top-downPool / snookerLicensed