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Starstrike II cover art
ActionSimulation

Starstrike II

by Realtime Games Software Ltd.·published by Realtime Games Software Ltd., Firebird Software

198619
ZX SpectrumAmstrad CPC

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About

In Realtime's previous Starstrike game (not to be confused with Star Strike), the evil Outsiders attacked the Federation and had to be forced back. This time, the boot's on the other foot, as the Federation have sent their Starstrike II vehicles in to take them out. Armed with sophisticated computers, lasers and shields, all it needs is a good pilot, such as yourself.

Twenty-two planets fall under Outsiders control, and each has grid-based defenses which must be taken out, complete with all their command computers and production droids. The planets are split into five groups, each of which can be chosen at the start of the game.

The combat is intense, and aims to create the likely feel of space combat, with lots of ducking and weaving to set up shots. The game features filled-in graphics, unlike the Elite-esque wireframes of the first game.

Ways to play

Modes

Single player

Perspective

First person

Game details

Media Type

Cassette Tape

Input Devices Supported/Optional

Keyboard

Joysticks Supported

Cursor Joystick, Kempston Joystick, Sinclair Joystick

Number of Players Supported

1 Player

System requirements

Min. RAM Required

48 KB

Box art

Also known as

Starstrike 2 — Other

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Facts

Released

1986

Platforms

ZX SpectrumAmstrad CPC

Tags

1st-personShooterSpace flightSci-fi / futuristic