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ActionPuzzle

Spindizzy

19867.9/ 10 · 20 votes6

Screenshots (6)

About

As GERALD (Gyroscopic ExploRAtion Landing Device) you must explore 385 screens of Hangworld, using limited fuel. The game is viewed isometrically, which means that the controls are rotated through 90 degrees - this, coupled with the fact that many screens have huge gaps and diagonal paths, means that it's hard to get far at first. Falling off ledges loses you time, which is very limited to start with.

Gerald must collect energy crystals throughout his journey - which can also be shortened by using a complex system of lifts. Collecting the energy crystals extends the time limit for the player. Sections you have travelled through are automatically mapped. The game ends when time runs out or the world has been completely explored.

Ways to play

Modes

Single player

Perspective

Third personBird view / Isometric

Game details

Business Model

Commercial

Media Type

Cassette Tape, Floppy Disk

Input Devices Supported/Optional

Keyboard

Controller Types Supported

Digital Joystick

Number of Players Supported

1 Player

Box art

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Facts

Released

1986

Series

Spindizzy

Platforms

Commodore 64Apple IIAtari 8-bitZX SpectrumAmstrad CPCAntstream

Standing

Top 56% by want to play

Tags

Diagonal-downIsometricDirect controlSci-fi / futuristic