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Fighting
SNK vs. Capcom: SVC Chaos
by SNK Playmore·published by Mega Enterprise, Ignition Entertainment, SNK Playmore
24 July 2003T22
ArcadeNeo Geo AESXboxPlayStation 2
Reader score
6.9/ 10
21 votes
Where to get it
Community
Trailer
Gallery
12Screenshots
Key art
About
SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).
Ways to play
Modes
Single playerMultiplayer
Together
Drop-in / drop-out
Perspective
Side view
Engine
Neo Geo MVS
Players
2 offline · 2 online
Ported as
SNK vs. Capcom: SVC Chaos
Languages
3 languages, with audio, subtitles and interface
| Language | audio | subtitles | interface |
|---|---|---|---|
| English | — | ||
| Japanese | |||
| Spanish (Spain) | — |
Also known as
SVC — Acronym
Esu Enu Kei Bāsasu Kapukon Esbuishī Kaosu — Japanese title - romanization
SVC Chaos: SNK vs Capcom — Alternative title
Reader ratings
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Facts
Developer
Publisher
Released
24 July 2003
Series
SNK vs. CapcomPlatforms
ArcadeNeo Geo AESXboxPlayStation 2
Age ratings
PEGI12ESRBT
Standing
Top 11% by visits
Tags
Action















