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ActionSimulationStrategy / tactics

Silent Hunter III

14 March 20058.5/ 10 · 18 votesTeen14

Trailer

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About

In Silent Hunter III players take command of a German U-Boat (submarine), operating in the Atlantic Ocean during World War II. The player will lead a captain’s career that begins in a year of their choice, from 1939 to 1944, assigned to the flotilla of their choice, which influences the player's initial base and submarine type. After these choices, the dynamic campaign takes over, and time progresses at a steady pace, while the player and the AI wage war against Britain and its allies both on the sea and under it.

There are four main types of U-Boat (II, VII, IX, and XXI) along with several variants of each sub. Along with the different sub types, there are different armaments that are able to be mounted on/in the submarine, such as the deck gun and the flak cannon, as well as differing types of torpedoes, hydrophones, engines, batteries, etc. Depending on what stage of the war they're in, players will have access to different levels of technology and submarine augmentations. Successes at sea will also determine the upgrades that players can make.

Players can award their crew with medals and promotions, each of whom carry over and improve from mission to mission, provided that they survive (and that the submarine itself returns from its patrol). Sailors can specialize in certain elements of the submarine, and while they are working in those areas (e.g. torpedo rooms, engine rooms, etc), the performance of that part of the submarine will be supplemented by their skill. The crew will tire over the course of each 1-2 week patrol, and careful management is sometimes required so that manpower isn't lacking when the pressure is on. Death can come from aircraft in the sky, destroyers on the sea, or even the sea itself.

Simply put, this game is a WW2 naval submarine simulator, supplemented with pixel shading graphics technology in an attempt to provide a more realistic ocean and game world. The simulation’s damage model is intricate, and depending on where players land their torpedoes and deck cannon fire (and what part of the ship that's target), they will be met with varying results, ranging from light flooding of the ship to completely splitting the ship in two. The plague of dud torpedoes is modeled as well, so even if a hit is scored, it might simply be met with a loud ‘clang’.

As with most modern simulators, Silent Hunter III allows the player to enable or disable certain options that make parts of the game either easier or harder. These options range from the visual stability of the periscope in high seas, easier targeting, what cameras can be used (including forced first-person), even whether the submarine has an infinite amount of diesel fuel. Because of this ability to tweak the realism, more casual players need not be chased off by the heavy simulation elements.

Ways to play

Modes

Single player

Perspective

Bird view / Isometric

Game details

Business Model

Commercial

Supported Systems/Models

x86 (32-bit)

Drivers/APIs Supported

Hardware TNL, Pixel Shader 1.1

Media Type

Download, DVD-ROM

Sound Capabilities

DirectSound3D

Input Devices Supported/Optional

Keyboard, Mouse

Additional Hardware Required

3D Accelerator

Multiplayer Options

Internet, LAN

Multiplayer Game Modes

Bots, Co-Op

Number of Offline Players

1 Player, 1-8 Players

Number of Online Players

2-8 Players

System requirements

Min. CPU Class Required

Intel Pentium III

Min. OS Class Required

Windows 2000

Min. RAM Required

512 MB

Min. DirectX Version Required

DirectX 9.0

Min. DVD-ROM Drive Speed Required

4X (5.28 MB/s)

Min. Video Memory Required

64 MB

Box art

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Facts

Released

14 March 2005

Platforms

PCWindows

Age ratings

ESRBTeenPEGI7USK12ACBG8+DJCTQ14

Standing

Top 45% by visits

Tags

1st-person3rd-person (Other)Real-timeNaval / watercraftVehicular combatHistorical eventsWorld War IIWarRegional differences