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Sid Meier's Civilization VI cover art
Strategy / tactics

Sid Meier's Civilization VI

by Firaxis Games, Aspyr (Mac), Aspyr (Linux)·published by 2K, Aspyr (Mac), Aspyr (Linux)

21 October 2016E10+27
PCLinuxWindowsMacMobileiOSAndroidiPad

Reader score

8.4/ 10

59 votes

How long to beat

only 3 reports

28h

Rushed

main story only

63h

Normally

story and some extras

Where to get it

Trailer

Gallery

7

Screenshots

Key art

About

Sid Meier’s Civilization VI is a single-player and multiplayer turn-based strategy game. As in previous entries in the Civilization series, the player leads a civilization from its founding in the ancient era through to the near future. The main objective is to guide the chosen nation to achieve one of several victory conditions, including domination, science, culture, religion, or diplomacy, while competing against rival leaders who pursue their own goals.

The core structure of the game remains centered on expanding cities, managing resources, and advancing through eras. A major change from earlier installments is the introduction of unstacked cities. Instead of every improvement being placed on the central city tile, specialized districts are built on separate hexes of the map. Each district focuses on a particular field such as science, culture, or military, and provides unique bonuses that tie city development to the surrounding terrain.

Progress is divided between two separate advancement trees. Technologies unlock scientific and industrial improvements, while civics provide cultural policies and forms of government. Certain achievements on the map, such as founding a city on the coast or engaging in combat, grant “Eureka” or “Inspiration” boosts that speed up the development of specific technologies or civics.

City growth is limited by two new systems. Amenities, which represent local happiness, are provided by luxuries, entertainment, or policies, and must be balanced to prevent unrest. Housing determines the maximum sustainable population of a city, forcing players to plan infrastructure and improvements to support growth.

Diplomatic and non-player systems also received significant revisions. City-states return but now offer unique suzerain bonuses to the civilization that invests the most envoys, adding another layer of competition. Great People no longer provide generic effects, but instead each one has a unique bonus that can only be used once recruited. Religion, first introduced in Civilization V: Gods and Kings, is expanded into its own victory condition.

Combat continues to use the one-unit-per-tile system introduced in Civilization V, but support units and corps/armies allow more flexibility in stacking. Sieges and movement are influenced by new rules for zones of control, fortifications, and city defenses.

The game supports both single-player campaigns against AI opponents and competitive or cooperative multiplayer sessions. Customization options include map types, world size, and difficulty levels.

Ways to play

Modes

Single playerMultiplayer

Together

Local co-opOnline co-op

Perspective

Bird view / Isometric

Engine

Firaxis LORE

DLC

Sid Meier's Civilization VI: Babylon PackSid Meier's Civilization VI: Poland Civilization & Scenario PackSid Meier's Civilization VI: Australia Civilization & Scenario PackSid Meier's Civilization VI: Aztec Civilization PackSid Meier's Civilization VI: Byzantium & Gaul PackSid Meier's Civilization VI: Ethiopia PackSid Meier's Civilization VI: Maya & Gran Colombia PackSid Meier's Civilization VI: Vikings Scenario PackSid Meier's Civilization VI: Portugal PackSid Meier's Civilization VI: Vietnam & Kublai Khan PackSid Meier's Civilization VI: Persia and Macedon Civilization & Scenario PackSid Meier's Civilization VI: Khmer and Indonesia Civilization & Scenario PackSid Meier's Civilization VI: Nubia Civilization & Scenario Pack

Editions

Sid Meier's Civilization VI: Platinum Edition

Expansions

Mods

Sid Meier's Civilization VI: Fire Keeper PackSid Meier's Civilization VI: Junko Enoshima PackSid Meier's Civilization VI: Yorha Squadron PackSid Meier's Civilization VI: Fiammetta PackSid Meier's Civilization VI: Shinra PackSid Meier's Civilization VI: Super Mario Leaders PackSid Meier's Civilization VI: John Riccitiello PackSid Meier's Civilization VI: Jinx PackSid Meier's Civilization VI: Akbar PackSid Meier's Civilization VI: Porfirio Diaz PackSid Meier's Civilization VI: Sun and Moon of Teyvat PackSid Meier's Civilization VI: Klein Moretti PackSid Meier's Civilization VI: Liyue & Inazuma PackSid Meier's Civilization VI: Mudrock PackSid Meier's Civilization VI: Mona Megistus Pack

Included in

Sid Meier's Civilization VI AnthologySid Meier's Civilization VI: Platinum Edition

Pack contents

Sid Meier's Civilization VI: New Frontier PassSid Meier's Civilization VI: Teddy Roosevelt Persona PackSid Meier's Civilization VI: Catherine de Medici Persona PackSid Meier's Civilization VI: Leader Pass

Languages

13 languages, with audio, subtitles and interface
Languageaudiosubtitlesinterface
Chinese (Simplified)
Chinese (Traditional)
English
French
German
Italian
Japanese
Korean
Polish
Portuguese (Brazil)
Portuguese (Portugal)
Russian
Spanish (Spain)

Also known as

Civ6Common abbreviation

Reader ratings

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Facts

Developer

Firaxis Games, Aspyr (Mac), Aspyr (Linux)

Publisher

2K, Aspyr (Mac), Aspyr (Linux)

Ported by

Aspyr Media

Released

21 October 2016

Series

Civilization

Platforms

PCLinuxWindowsMacMobileiOSAndroidiPad

Age ratings

CEROBUSK12PEGI12CLASS_IND10ACBPGESRBE10+GRAC12+

Standing

Top 1% by 24hr peak players

Tags

Diagonal-downFree cameraTurn-based4XManagerial / business simulationTurn-based strategy (TBS)Multiple units/characters controlPoint and select