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Shining Wisdom

21 July 19957.2/ 10 · 3 votesKids to Adults25

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About

Several years after the events described in Shining Force II, an orphan named Mars begins his work as a guard in the Odegon castle. One night, a strange fog descends upon the land, and Mars witnesses a mysterious elf entering the Ancient Shrine. Through a series of events and lies on his part, Mars becomes the elite guard of the princess, and soon has to redeem himself by stopping the dark elf Pazort from destroying the world.

Shining Wisdom is the fourth game in the Shining series, but is completely different from the others. Neither a turn-based dungeon crawl like Shining in the Darkness, or a tactical RPG like Shining Force, the game plays very similarly to Zelda with its overhead exploration, action combat and occasional puzzle-solving. RPG elements are very light; the protagonist's health can be increased by finding HP bubbles, but there is no experience system of any kind. The game proceeds by collecting various items found in dungeons and then combining them with magical orbs to create different spell effects that can be used to tackle enemies and solve the riddles that must be bested to beat each labyrinth.

Game details

Number of Players Supported

1 Player

Miscellaneous Attributes

Backup Cart supported

Box art

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Facts

Developer

Sonic! Software Planning, Camelot Software Planning

Publisher

Sega, Working Designs

Released

21 July 1995

Series

Shining

Platforms

SEGA Saturn

Age ratings

ESRBKids to AdultsUSK0 (ohne Altersbeschränkung)SEGA推奨年齢 全年齢 / Suitable for All AgesELSPA3+

Tags

Top-downPuzzle elementsFantasy