Games database
Strategy / tactics

Seven Kingdoms

19977.4/ 10 · 11 votes3

Screenshots (13)

About

Seven Kingdoms is a 2D strategy game designed by Trevor Chan, the author of Capitalism. Players choose to play as one of seven human civilizations, each with different stats. They command ordinary people from villages, soldiers recruited in forts, as well as ships and war machines that must be researched first.

Military might is not enough to win the game. Players must plan actions a few steps ahead, trade with other races, build up industry and new villages, and establish diplomatic contacts (spies are included). Cities can be taken over peacefully, for example by making donations to residents. There are two main resources - food and gold. The player has a rate of popularity among his subjects. The game has some unplayable, non-human races - Frythans. They are stronger than men, but have fewer types of units. The lairs in which they reside can be destroyed.

Ways to play

Modes

Single playerMultiplayer

Perspective

Bird view / Isometric

Game details

Business Model

Commercial

Supported Systems/Models

x86 (32-bit)

Drivers/APIs Supported

DirectDraw

Media Type

CD-ROM, Download

Input Devices Supported/Optional

Keyboard, Mouse

Multiplayer Options

Internet, LAN, Modem, Null-modem cable

Number of Offline Players

1 Player

System requirements

Min. CPU Class Required

Intel Pentium

Min. OS Class Required

Windows 95

Min. RAM Required

16 MB

Min. DirectX Version Required

DirectX 5

Min. CD-ROM Drive Speed Required

4X (600 KB/s)

Video Modes Supported

Full screen

Video Resolutions Supported

800×600

Box art

Also known as

AmbitionWorking title

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Facts

Released

1997

Series

Seven Kingdoms

Platforms

PCWindows

Age ratings

USK12ACBGELSPA3+SELLTP

Standing

Top 74% by visits

Tags

Top-downFree cameraReal-timeReal-time strategy (RTS)Multiple units/characters controlPoint and selectFantasyWar