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Puzzle

Sentinel Returns

19987.0/ 10 · 13 votesEveryone4

Screenshots (8)

About

Enter a surreal world where you must battle the Sentinel and his sentries over 650 chequered, 3D landscapes. Energy and movement are completely redefined in this unique blend of arcade and strategy elements. You, only known as an intelligent presence, move about the landscape by teleporting between robot "hulls". Any object in your field of vision can be absorbed for energy, as long as you also see the square of the landscape that the object is standing on. By aiming at any square your can see, and spending energy, you can create a new robot hull and teleport your presence to it, or you can create neutral objects: trees to block yourself from the Sentinel's gaze, or boulders that can be stacked. You gain height in the landscape by creating a robot on top of a stack of boulders, until you can see the Sentinel's square at the highest point in the landscape and absorb him. The problem is that the Sentinel slowly rotates and ruthlessly absorbs anything in his field of vision that is more potent than a tree, including yourself. In later levels, his sentries will threaten you with absorption from several directions.

Game details

Business Model

Commercial

Drivers/APIs Supported

Glide

Media Type

CD-ROM

Input Devices Supported/Optional

Keyboard, Mouse

Multiplayer Options

Internet, LAN, Modem, Null-modem cable

Number of Offline Players

1-4 Players

Number of Online Players

4 Players

System requirements

Min. CPU Class Required

Intel Pentium

Min. OS Class Required

Windows 95

Min. RAM Required

16 MB

Min. DirectX Version Required

DirectX 5

Min. CD-ROM Drive Speed Required

2X (300 KB/s)

Min. Video Memory Required

1 MB

Box art

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Facts

Developer

Hookstone

Publisher

Psygnosis

Released

1998

Series

The Sentinel

Platforms

PCWindowsPlayStationPS1

Age ratings

ESRBEveryoneUSK0 (ohne Altersbeschränkung)ELSPA3+

Standing

Top 52% by want to play

Official website

Tags

1st-personReal-time