
Second Samurai
by Vivid Image·published by Image Works, Psygnosis
Reader score
8.0/ 10
5 votes
Where to get it
Gallery
1About
At the end of First Samurai, the Demon King was able to flee back in time to ancient Japan, so our hero follows him back in time, and has 10 levels awaiting him. Unlike the original, each world is split into sub-levels, with a boss at the end of each one, emphasising the arcade side of the gameplay, which still combines hacking and slashing with puzzle-solving.
As in the first game, you start without weaponry but can pick up swords and daggers as you progress through the levels. There are lots of hidden sections as you progress, which open up more of the end sequence to you, as well as several subgames including a shoot 'em up mode.
Ways to play
Modes
Perspective
Included in
Languages
1 languages, with audio, subtitles and interface
| Language | audio | subtitles | interface |
|---|---|---|---|
| English |
Game details
Business Model
Commercial
Media Type
3.5" Floppy Disk
Controller Types Supported
Digital Joystick
Multiplayer Options
Same/Split-Screen
Number of Players Supported
1-2 Players
System requirements
Min. CPU Class Required
Amiga 500/2000
Min. RAM Required
1 MB
Video Modes Supported
OCS/ECS, AGA
Box art
Also known as
second samurai.exe — Windows Executable
Reader ratings
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Facts
Developer
Publisher
Released
1 November 1993
Series
SamuraiPlatforms
Standing
Top 98% by 24hr peak players













