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ActionPuzzle

Rollaround

19876.1/ 10 · 5 votes5

Screenshots (6)

About

In Rollaround you roll around (surprise) 20 levels, in a game which comes across as a more cerebral version of Marble Madness. The twenty levels each feature 9 screens worth of squares, with no scrolling across them as such. On each level you are set a target number of crosses of each colour to collect, with less and less leeway as to how many of the different ones are required as the game goes on.

There are pre-programmed moving enemies on each level to plan around, but the level's blocks vary in many ways. There are holes on the levels, but these can be jumped by pressing fire. You can turn plain squares into either crosses or holes, both of which invert the status of the crosses and holes respectively as well. Mystery squares (whose effect can be good or bad) and clock squares (which stop the timing and slow the aliens) are also present.

Game details

Media Type

Cassette Tape

Input Devices Supported/Optional

Keyboard

Controller Types Supported

Digital Joystick

Number of Players Supported

1 Player

Box art

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Facts

Released

1987

Platforms

Commodore 64ZX SpectrumAmstrad CPC

Tags

Top-downFixed / flip-screenIsometricDirect control