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4About
The GameBoy Advance version of Resident Evil 2 was a tech demo created in 2003 by Raylight Studios, an Italian company to pitch their Blue Roses engine. By this point in time Capcom had lost interest in the viability of GameBoy ports, and the pitch was rejected.
Ways to play
Modes
Single player
Perspective
Third person
Languages
1 languages, with audio, subtitles and interface
| Language | audio | subtitles | interface |
|---|---|---|---|
| English | — | — |
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Facts
Tags
ActionHorror
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Game and studio data from IGDB, with release information from Steam, PlayStation, Xbox and Nintendo.















