About
Kokoro Fuyukawa is a girl who has been entrusted with transferring another person to a special psychiatric institution. This other person is a nineteen year old girl named Keiko Inubushi, who suffers from DID - Dissociative Identity Disorder - which caused her to kill some patients in a hospital two years earlier. However, the plane crashes, and only Kokoro and three other people survive. Trapped in harsh mountain weather, Kokoro discovers that she is trapped in a "personality transportation": she switches consciousness with a man named Satoru, who is in the very same hospital she needed to bring Keiko to. Slowly the mystery unravels as the player views it first from Kokoro's, and finally from Satoru's point of view.
The game is a visual novel: the gameplay consists of reading text and making decisions that will change the course of the events the way the player has chosen to. There are 33 endings in the game, only two of which are considered "good". The game is part of Kid's Infinity series, but it is connected to the other games only by the name, gameplay, and the style of its story, without sharing the same story arc or protagonists.
It's worth noting that when the game was re-released as part of the Superlite 2000 budget series, it included seven new CG sequences and previously unreleased illustrations.
Ways to play
Modes
Perspective
Game details
Media Type
DVD-ROM
Controller Types Supported
Analog Controller
Input Device Features Supported
Vibration
Number of Offline Players
1 Player
Save Game Methods
External Storage
Also known as
Remember 11: The Age of Infinity — Alternative spelling
Community Ratings
Rate this game:
No ratings yet. Be the first!
Facts
Developer
Publisher
Released
18 March 2004
Series
Infinity
Platforms
Age ratings
Standing
Top 25% by want to play
Tags
More in the series
Games like this
You might also like
Community Discussion
Start a ThreadGame and studio data from IGDB, with release information from Steam, PlayStation, Xbox and Nintendo.












