About
Reanimal is a cinematic survival horror platformer that follows two orphaned siblings, Boy and Girl, as they attempt to rescue their missing friends while escaping a shattered, nightmarish island. Though structurally reminiscent of Tarsier's earlier work in the Little Nightmares games, Reanimal adopts a bleaker tone, a more overtly violent atmosphere, and a dynamic cinematic camera that shifts perspective rather that using a side view.
The story unfolds as a mood-driven journey across a fractured contemporary dystopia of flooded streets, abandoned industry, farmland, war trenches and storm-battered coastlines. After reuniting at sea, the siblings pursue their captured friend Hood while evading grotesque creatures. Environmental storytelling hints at themes of corruption, trauma, and cyclical destruction, with recurring imagery, such as a well and a lamb-like apparition. Dialogue is sparse but fully voiced.
Gameplay blends stealth, light combat, environmental puzzles, and cinematic platforming, prioritizing forward momentum and tightly choreographed set pieces. Progression is structured around episodic monster encounters that build from introduction to climactic pursuit or confrontation. Players must cooperate to manipulate objects, operate machinery, and navigate hazards, with mechanics ranging from valve-turning and boosting one another onto ledges to brief vehicle and sailing sequences. While largely linear, the world opens up after players acquire a boat, enabling limited nonlinear exploration of optional areas containing optional collectibles such as masks, posters providing concept art, objects the main character can sit on, and several secrets. Basic controls are for movement, looking around, signaling the AI character (single-player mode), activating light, operating switches, basic combat, sprinting, sliding and crouching that can also be used for stealth.
The game supports both single-player and local or online cooperative multiplayer. In solo play, the second sibling is controlled by AI, while co-op emphasizes synchronized and asynchronous teamwork under a shared, directed camera. Compared to the Little Nightmares games, there is enhanced checkpointing and more forgiving fail states reducing trial-and-error.
MobyScore
8.1 / 10
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