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RayCrisis: Series Termination cover art
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RayCrisis: Series Termination

by Taito·published by Taito, JVC, Working Designs

1998E28
PCWindowsPlayStationPS1PSPPS3MobileiOSAndroidiPad

Reader score

6.9/ 10

2 votes

Where to get it

Community

Trailer

Gallery

11

Screenshots

Key art

About

RayCrisis is the third part of a series of "Ray" shooting games. In the story it is considered a prequel to the first game's plot, RayForce. It is the only game without a two-player mode in the ported PlayStation version, even though the arcade does have 2 player mode.

You have 2 weapons at you disposal, a vulcan gun and a lock-on missile attack. You can also do special attacks if you use the lock-on system to the max. The graphics are all in 3D, but the gameplay mechanics are in 2D.

The players ship is a Waverider computer virus, which must get inside the Con-Human supercomputer's system. All enemies you encounter are antibodies, programmed to terminate any virus.

Following this virus-infiltrate-in-body theme, the levels are called Self-Area, Emotion, Consciousness, Intelligence, Memory, and Consideration, each reflecting Con-Human's details of sentience. Finally the player must fight against the Dis-Human Antibody, and Infinity, Con-Human's heart.

Ways to play

Modes

Single playerCo-operativeSplit screen

Together

Split-screenLocal co-opCo-op campaign

Perspective

Bird view / Isometric

Engine

Taito G-NET

Players

1 offline

Included in

Simple 1500 Series Vol. 75: The Double Shooting - Raystorm & Raycrisis

Pack contents

Pocket Ray

Remastered as

Languages

2 languages, with audio, subtitles and interface
Languageaudiosubtitlesinterface
English——
Japanese——

Also known as

RayCrisis — PAL Title

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Facts

Developer

Taito

Released

1998

Series

Ray

Platforms

PCWindowsPlayStationPS1PSPPS3MobileiOSAndroidiPadPS VitaArcade

Age ratings

PEGI3CEROAUSK6ESRBE

Standing

Top 30% by visits

Tags

Top-down2D scrollingArcadeShooterSci-fi / futuristic