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Quazatron cover art
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Quazatron

by Graftgold·published by Hewson Consultants

198618
ZX SpectrumAntstream

Reader score

7.6/ 10

4 votes

Where to get it

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Gallery

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About

Quazatron started life as Steve Turner's port of Commodore 64 shoot 'em up Paradroid , by his longtime partner Andy Braybrook, but during the design process he decided to change the view to an isometric one, as this would suit the system more. Knowledge of Paradroid is an advantage (not least because it's a splendid game), as most aspects of the game overlap, including the plot, which sets you as the renegade robot KLP-2, armed with experimental technology to attack enemy droids.

Your task is to deactivate robots, which can be done in a number of ways - shooting them, gaining control of them so as to deactivate them (known as 'grappling') or pushing them off their circuits. Knowing which method to use in each situation can only come from practice. Grappling is done from a separate screen, and involves aiming at the enemy droid's 12 sectors so as to turn at least 7 of them to your colour. When this is done successfully you can harvest some of the droid's components for your own use - a clear grappling victory gives you more chance of these elements being undamaged and usable.

Ways to play

Modes

Single player

Perspective

Third personBird view / Isometric

Game details

Media Type

Cassette Tape

Input Devices Supported/Optional

Keyboard

Joysticks Supported

Cursor Joystick, Kempston Joystick, Sinclair Joystick

Number of Players Supported

1 Player

System requirements

Min. RAM Required

48 KB

Box art

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Facts

Developer

Graftgold

Released

1986

Series

Paradroid

Platforms

ZX SpectrumAntstream

Tags

Diagonal-down2D scrollingIsometricShooterSci-fi / futuristic