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Five levels of horizontally-scrolling shooting await in this R-Type style action game. The attack waves vary in style, with some attacking you from quite fiendish angles.
These give off blue power-up tokens, which are used towards selecting one of many weapons. There are 4 front-firing options (guns, plasma, magma and laser-beams - guns can be built up quickly but lack top-end power compared to the others) as well as speed-up (only requires one token), side-shot, up to 3 homing missiles, build (a quick super-destructive blast that only functions when you aren't using auto-fire) and stealth (a period of invulnerability).
Each level has a very different setting, and an end-of-level boss to defeat. The chance to resume from the level you died at is offered up to level 3.
Unusually, the game has an option to emulate an auto-fire function using software (this makes it one of the few Amiga shoot 'em ups you can hope to get as far through on an emulator on keyboard as on joystick on the real thing).
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Included in
Game details
Business Model
Commercial
Input Devices Supported/Optional
Keyboard
Controller Types Supported
Analog Joystick
Number of Offline Players
1-2 Players
System requirements
Min. CPU Class Required
Intel i386 SX
Min. RAM Required
2 MB
Video Modes Supported
VGA, VGA (Tweaked)
Sound Devices Supported
Adlib, Gravis Ultrasound / ACE, PC Speaker, Sound Blaster
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Game and studio data from IGDB, with release information from Steam, PlayStation, Xbox and Nintendo.















