
Patton vs Rommel
by Sculptured Software·published by Electronic Arts
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A turn-based war game set in World War II that simulates a what-if battle between General Patton and Field Marshal Rommel for control of Normandy, hence the name.
As the war is fought you get points, and the objective, of course is to gather as much points as possible (positive points if you're Allied, negative if you're Axis). Although it's strategical simulation is rather simplistic, taking a more entertaining approach, it has many features, available options and a lot of feedback from the computer (including tips from the computerized Patton's and Rommel's).
The game had a feature very similar to today's well-known Fog-of-War, though it's functionality was not as smooth as it is today. The warzone is divided into Zones of Control, with it's units and actions invisible to the adversary until he attempts to move through it and fight for it.
Ways to play
Modes
Perspective
Game details
Business Model
Commercial
Media Type
5.25" Floppy Disk
Input Devices Supported/Optional
Keyboard, Mouse
Controller Types Supported
Analog Joystick
Number of Offline Players
1-2 Players
System requirements
Min. CPU Class Required
Intel 8088 / 8086
Min. RAM Required
256 KB
Video Modes Supported
CGA
Sound Devices Supported
PC Speaker
Box art
Also known as
Patton versus Rommel — Macintosh in-game title
Patton vs. Rommel — Media title
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Released
1 October 1986
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