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Patton vs Rommel cover art
Strategy / tactics

Patton vs Rommel

by Sculptured Software·published by Electronic Arts

1 October 19867
PCDOSCommodore 64Mac

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About

A turn-based war game set in World War II that simulates a what-if battle between General Patton and Field Marshal Rommel for control of Normandy, hence the name.

As the war is fought you get points, and the objective, of course is to gather as much points as possible (positive points if you're Allied, negative if you're Axis). Although it's strategical simulation is rather simplistic, taking a more entertaining approach, it has many features, available options and a lot of feedback from the computer (including tips from the computerized Patton's and Rommel's).

The game had a feature very similar to today's well-known Fog-of-War, though it's functionality was not as smooth as it is today. The warzone is divided into Zones of Control, with it's units and actions invisible to the adversary until he attempts to move through it and fight for it.

Ways to play

Modes

Single playerMultiplayer

Perspective

Bird view / Isometric

Game details

Business Model

Commercial

Media Type

5.25" Floppy Disk

Input Devices Supported/Optional

Keyboard, Mouse

Controller Types Supported

Analog Joystick

Number of Offline Players

1-2 Players

System requirements

Min. CPU Class Required

Intel 8088 / 8086

Min. RAM Required

256 KB

Video Modes Supported

CGA

Sound Devices Supported

PC Speaker

Box art

Also known as

Patton versus RommelMacintosh in-game title

Patton vs. RommelMedia title

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Facts

Released

1 October 1986

Platforms

PCDOSCommodore 64Mac

Tags

Top-downTurn-basedHistorical eventsWorld War II