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Simulation

Pacific Strike

19947.4/ 10 · 6 votes8

Screenshots (33)

About

This is a flight simulator which uses a slightly modified version of the RealSpace engine from Strike Commander. You play a World War 2 pilot and get to fly in various historic missions such as dogfights, bombing runs and missile attacks, many of which are based on real battles. The US and Japanese planes of the time, and their weapons, are brought to life.

One thing that makes Pacific Strike unique is that rather than a simple retelling of historical battles, the course of World War II is affected by the player. Failing to destroy particular targets will ensure that they remain problems in future missions, and doing extremely well will allow the allies to be more successful. Thus regardless of the actual course of the war, events unfold. For this reason it's possible to end the war prematurely before Hiroshima was bombed or end up in a situation where American forces surrender to the Japanese.

Ways to play

Modes

Single player

Perspective

First person

Game details

Business Model

Commercial

Media Type

3.5" Floppy Disk

Input Devices Supported/Optional

Keyboard, Mouse, Thrustmaster (FCS and/or WCS)

Controller Types Supported

Analog Joystick

Number of Offline Players

1 Player

System requirements

Min. CPU Class Required

Intel i486

Min. OS Class Required

DOS 4.0 to 6.22

Min. RAM Required

4 MB

Video Modes Supported

VGA

Sound Devices Supported

Adlib, General MIDI, Pro Audio Spectrum, Roland MT-32 (and LAPC-I), Sound Blaster, Sound Blaster 16, Sound Blaster Pro

Box art

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Facts

Released

1994

Platforms

PCDOS

Tags

1st-personBehind viewFlight / aviationHistorical eventsOceaniaWorld War II