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About
This is a flight simulator which uses a slightly modified version of the RealSpace engine from Strike Commander. You play a World War 2 pilot and get to fly in various historic missions such as dogfights, bombing runs and missile attacks, many of which are based on real battles. The US and Japanese planes of the time, and their weapons, are brought to life.
One thing that makes Pacific Strike unique is that rather than a simple retelling of historical battles, the course of World War II is affected by the player. Failing to destroy particular targets will ensure that they remain problems in future missions, and doing extremely well will allow the allies to be more successful. Thus regardless of the actual course of the war, events unfold. For this reason it's possible to end the war prematurely before Hiroshima was bombed or end up in a situation where American forces surrender to the Japanese.
Ways to play
Modes
Perspective
Game details
Business Model
Commercial
Media Type
3.5" Floppy Disk
Input Devices Supported/Optional
Keyboard, Mouse, Thrustmaster (FCS and/or WCS)
Controller Types Supported
Analog Joystick
Number of Offline Players
1 Player
System requirements
Min. CPU Class Required
Intel i486
Min. OS Class Required
DOS 4.0 to 6.22
Min. RAM Required
4 MB
Video Modes Supported
VGA
Sound Devices Supported
Adlib, General MIDI, Pro Audio Spectrum, Roland MT-32 (and LAPC-I), Sound Blaster, Sound Blaster 16, Sound Blaster Pro
Box art
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