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A variation of the classic Pac-Man, in which the circular yellow hero and his ghostly foes are influenced by gravity. Instead of controlling Pac-Man directly, the player spins the playing field around to drop him down hallways. In all other respects, Not Pacman is the same as its predecessor, and Pac-Man will have to eat pellets and avoid ghosts to clear the level. An in-game timer keeps track of how long it takes to finish the level.
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Start a ThreadGame and studio data from IGDB, with release information from Steam, PlayStation, Xbox and Nintendo.






