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Strategy / tactics

Norm Koger's The Operational Art of War III

5 June 20064

Screenshots (11)

About

Norm Koger’s The Operational Art of War continues the popular turn-based strategy game series. The previous TOAW games were for many the pinnacle of hex based strategy games development, but as years passed the games were not working on modern PCs anymore. Matrix Games bought the rights to TOAW series from the previous publisher, Take Two, and updated the game to work on modern computers.

TOAW 3 is a mix of new game, add-on and follow-up. Basically it is TOAW 1+2 with all the features of the old games, with highly reworked game engine and huge amount of new content. The game engine now works with all the current PCs and Windows, and it features also long awaited bug fixes, additional features and completely new combat calculations.

The game includes scenarios ranging from tiny to huge from World War I era to modern and near future, most of them playable from either side as single player game, and all playable as PBEM or hotseat with two players.

Ways to play

Modes

Single playerMultiplayer

Perspective

Bird view / Isometric

Game details

Business Model

Commercial

Media Type

CD-ROM, Download, DVD-ROM

Input Devices Supported/Optional

Keyboard, Mouse

Multiplayer Options

Hot Seat, PBeM (Play-by-E-mail)

Number of Offline Players

1-2 Players

Number of Online Players

2 Players

System requirements

Min. CPU Class Required

Intel Pentium III

Min. OS Class Required

Windows 98

Min. RAM Required

64 MB

Min. DirectX Version Required

DirectX 9.0

Min. Video Memory Required

32 MB

Video Modes Supported

Window

Video Resolutions Supported

640×480, 800×600, 1024×768

Box art

Also known as

TOAW IIICommon Abbreviation

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Facts

Developer

Matrix Games

Released

5 June 2006

Series

The Operational Art of War

Platforms

PCWindows

Tags

Diagonal-downTop-downIsometricTurn-basedPoint and selectCold WarContemporaryHistorical eventsWar