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Ninja-Kid II cover art
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Ninja-Kid II

by UPL·published by UPL

1 July 198715
Arcade

Where to get it

Gallery

4

Screenshots

Key art

About

The game tells another story in Ninja-kun series. This time it’s a platform game with some twists. There are two tasks alternating through levels: you are required either to kill every enemy in the level (as in the previous games) or simply to reach the exit. Running into enemies usually won’t kill you, however if you are hit by a single projectile, you’ll have to start from a checkpoint. Enemies vary from plain ninjas to giant skeletons or killer fish. Each level has a time limit, and when this limit is close to an end a fire wheel of death will appear on the screen, chasing Ninja-kun. Ninja-kun has some techniques for successful progression though the levels: many enemies can be temporarily stunned by jumping on them or hitting them from below; and ninja can obtain some power-ups including boomerang, bombs, a devastating fire attack or invincibility. Ninja-kun is capable of wall climbing and wall jumping, the latter requiring some practice from the player. The levels (called “scenes” in-game) are scattered through mountains, caves, beaches and underwater locations. You can choose which set of levels you’ll start in by playing a mini-game at the beginning.

Ways to play

Modes

Single playerMultiplayer

Perspective

Side view

Ported as

Ninja-kun: Ashura no ShouConsole Archives: Ninja-Kid IINinja-kun: Ashura no ShouArcade Archives: Ninja-Kid II

Languages

1 languages, with audio, subtitles and interface
Languageaudiosubtitlesinterface
Japanese——

Also known as

Ninja-kun: Ashura no Shō — Alternative spelling

Rad Action — Alternative title

Ninja-kun: Ashura no Shou — Japanese title - romanization

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Facts

Developer

UPL

Publisher

UPL

Released

1 July 1987

Series

Ninja-Kid

Platforms

Arcade

Age ratings

CEROA

Standing

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Tags

Action