
Night Gunner
by Digital Integration·published by Softsync, Digital Integration
Reader score
6.3/ 10
3 votes
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Night Gunner is set in World War II, and loosely simulates the Lancaster plane, but despite this, and despite being from Digital Integration, the game is more of a shoot 'em up than a flight simulator.
It's primarily split into shooting and bombing phases, the first of which is viewed from the cockpit, and sees the player shooting at balloons, planes (which are hostile) and big bombers. Damage can affect the engines, which affects the player's performance - when 3 engines are destroyed, the plane crashes. Damage to the gun turret slows sight movement, and eventually deprives the player of the ability to aim.
The bombing sections include high-level and low-level attacks, each with limited ammunition. High-level runs often involve intercepting shots before they can hit you, while on the low level runs there is a constant risk of hitting the ground, or being hit by enemy fire.
Ways to play
Modes
Perspective
Included in
Languages
1 languages, with audio, subtitles and interface
| Language | audio | subtitles | interface |
|---|---|---|---|
| English | — | — |
Game details
Business Model
Commercial
Media Type
Cassette Tape
Input Devices Supported/Optional
Keyboard
Joysticks Supported
Cursor Joystick, Kempston Joystick, Sinclair Joystick
Number of Players Supported
1-2 Players
System requirements
Min. RAM Required
48 KB
Box art
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Facts
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Released
1982
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Game and studio data from IGDB, with release information from Steam, PlayStation, Xbox and Nintendo.














