About
MINOS is a single-player roguelite that combines maze construction with trap-based defense and direct combat. The player controls a Minotaur who must defend a the labyrinth from waves of intruding adventurers. Between incursions, the maze layout can be modified by placing and rearranging walls, corridors, and other structural elements that change how enemies move through the level.
Enemy parties attempt to navigate the player-built maze, triggering traps placed along the way. These traps can be positioned to work together, allowing the player to create multi-step hazards that damage or delay enemies. In addition to relying on the labyrinth’s mechanisms, the Minotaur can directly fight any invaders who survive long enough to reach the interior. Each run offers different enemy groups and available building options, giving the game a replay-driven structure.
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