Trailer
Screenshots (20)
Artwork (1)
About
In the late 22nd century, humans have commenced a construction of an orbital elevator to the Moon. A Reploid named Lumine was put in charge of the project. Lumine belonged to the new generation of Reploids, which were apparently unable to become Mavericks (i.e. turn hostile towards humans). Soon thereafter, Lumine was kidnapped by unknown assailants. The team of Maverick Hunters, composed of X, Axl, and Zero, must pursue the abductors and find what they were truly after. However, they will also have to deal with familiar enemies from the past...
Mega Man X8 is similar in visual style to earlier Mega Man X games, moving away from the 3D gameplay elements introduced by its predecessor. As in classic Mega Man games, the player is free to tackle the levels in any order, and must defeat a boss at the end of each. The player is able to control X, Axl, and Zero, which are distinguished by their gameplay style: X is able to equip body parts and armor, Axl specializes in guns and can also hover and glide in the air, while Zero focuses on short-range attacks.
Ways to play
Modes
Perspective
Game details
Business Model
Commercial
Drivers/APIs Supported
Direct3D
Media Type
CD-ROM, Download
Input Devices Supported/Optional
Keyboard, Other Input Devices
Additional Hardware Required
3D Accelerator
Number of Offline Players
1 Player
System requirements
Min. CPU Class Required
Intel Pentium III
Min. OS Class Required
Windows 98SE
Min. RAM Required
128 MB
Min. DirectX Version Required
DirectX 8.1b
Min. CD-ROM Drive Speed Required
16X (2.4 MB/s)
Min. Video Memory Required
64 MB
Video Modes Supported
Full screen
Video Resolutions Supported
640×480
Box art
Also known as
Rockman X8 — Japanese title
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Facts
Developer
Publisher
Released
7 December 2004
Series
Mega Man
Platforms
Age ratings
Standing
Top 8% by visits
Tags
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Community Discussion
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