Games database
Lufia II: Rise of the Sinistrals cover art
Role-playing (RPG)

Lufia II: Rise of the Sinistrals

by Neverland·published by Natsume Inc., Nintendo, Taito

24 February 1995Kids to Adults4
SNES

Reader score

8.1/ 10

39 votes

Where to get it

Community

Gallery

26

About

Lufia II: Rise of the Sinistrals is a prequel to Lufia & the Fortress of Doom. Its events take place ninety-nine years prior to it, and it explains the origin of the series' antagonists, the group of super-humans known as the Sinistrals. The player controls the ancestor of the first game's protagonist, the swordsman Maxim. After having encountered a mysterious woman named Iris, Maxim goes on a journey to find other heroes who would help him to stop the Sinistrals from destroying the world.

Like the first game, Rise of the Sinistrals is a Japanese-style turn-based RPG with many puzzle elements thrown in. The game makes extensive use of puzzles in its dungeon layouts; various items and accessories must be used to solve them. It also features a "Capsule Monsters" system; monsters can be summoned to fight alongside the party in battles. They would evolve when fed weapons, armor, or special fruits. Unlike in the first game, there are no random battles in the dungeons: all the enemies are visibly moving on-screen.

Ways to play

Modes

Single player

Perspective

Side view

Mods

Kureji Lufia

Remade as

Languages

2 languages, with audio, subtitles and interface
Languageaudiosubtitlesinterface
English
Japanese

Game details

Number of Players Supported

1 Player

Miscellaneous Attributes

Battery Backed RAM

Box art

Also known as

Estpolis Denki IIJapanese title

LufiaEuropean title

Reader ratings

Rate this game

Nobody has rated this yet.

Facts

Developer

Neverland

Released

24 February 1995

Series

Lufia

Platforms

SNES

Age ratings

ESRBKids to Adults

Standing

Top 9% by want to play

Tags

Top-downAnime / MangaTurn-basedJapanese-style RPG (JRPG)Puzzle elementsRegional differences