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Library of Blabber is an interactive adaptation of the short story The Library of Babel by Jorge Luis Borges. It was originally written for the #procjam2015 competition. It is set in an endless library made up of connected hexagonal chambers, each containing four bookshelves. The titles and contents of the books on the shelves are all randomly generated. Some books are made up of random gibberish (in various alphabets) with no discernible words, while others consist of Markov chain-generated poetry and prose. The game has no specific objective, other than exploring the library and possibly finding interesting discoveries in its randomness.
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