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About
In her quest for power and revenge, the witch Scotia accidentally set into motion the revival of Belial, God of Evil. With her dying breath, Scotia gave her son Luther her mighty powers of shapeshifting, but through an error Luther received the powers in a damaged form: he cannot control when he changes or what he changes into. Things aren't easy for Luther: not only is he cursed with his mother's power, but the people of the Lands are understandably upset with Scotia and will attempt to take their frustration out on her son. With his mother's magic and a little help from the Draracle, an ancient being watching for signs of Belial's resurrection, Luther must find a cure for his curse and eventually stop Belial.
Guardians of Destiny is the sequel to Throne of Chaos and the second installment in the Lands of Lore series. Unlike its predecessor, it is an action RPG which occurs in real-time 3D (much like Daggerfall) rather than in grid-based environments. Luther is the only player-controlled character in the game and can freely move around, attack in all directions, jump, and crouch. The game features numerous video sequences featuring computer graphics and live action.
Luther's unique ability are his transformation powers, allowing him to morph into a powerful humanoid beast or a lizard. Though eventually the player gains control over them, initially these transformations occur at random. The beast form is stronger and able to smash obstacles on his way, but the lizard is more agile, can cast magic and access areas restricted to other shapes. Only Luther's native shape, however, is able to use weapons, both melee and range ones.
Unlike most role-playing games, experience points are not awarded directly for vanquishing enemies. Rather, Luther's weapon and magic proficiencies increase and reach higher levels the more the player uses correspondent combat styles. Typically, only defeating more powerful foes contributes to this growth. The player can also combine items to create new ones, and enhance Luther's weapons with them (e.g. making a poison sword). There are elements of puzzle-solving, optional areas, as well as moral decisions that influence the game's ending.
Ways to play
Modes
Perspective
Languages (1)
| Language | audio | subtitles | interface |
|---|---|---|---|
| English | — |
Game details
Business Model
Commercial
Drivers/APIs Supported
Direct3D
Media Type
CD-ROM
3D Graphics Cards / Accelerators Supported
PowerVR (Matrox m3D (PCX2))
Input Devices Supported/Optional
Keyboard, Mouse
Additional Hardware Supported
3D Accelerator
Number of Offline Players
1 Player
System requirements
Min. CPU Class Required
Intel Pentium
Min. OS Class Required
Windows 95
Min. RAM Required
16 MB
Min. DirectX Version Required
DirectX 3.0a
Min. CD-ROM Drive Speed Required
4X (600 KB/s)
Video Modes Supported
Full screen
Video Resolutions Supported
640×480
Box art
Also known as
Lands of Lore 2 — Informal title
Lands of Lore II — Working title
Lands of Lore II: Guardians of Destiny — Scandinavian title
Lands of Lore: Götterdämmerung — German title
Lands of Lore: Les gardiens de la destinee — French title
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Facts
Developer
Released
1997
Series
Lands of Lore
Platforms
Age ratings
Standing
Top 85% by visits
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