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Knight Lore

1 December 19848.2/ 10 · 23 votes18

Trailer

Screenshots (39)

About

Our hero must reach Melkhior, a somewhat eccentric wizard who is the only one who can save him. As with most Ultimate titles of the day, reaching him is a long and treacherous challenge, involving both puzzle-solving and action, meaning that each screen requires thorough planning and precise navigation.

The game uses the isometric viewpoint in a manner similar to the later Head Over Heels, using monochrome but detailed graphics and techniques to avoid flickering sprites. The game lasts for 40 days and nights - at night your character turns into a werewolf. Ultimate's individual style of eschewing straightforward instructions in favor of feature lists and riddles is put to good use here, with the story detailed in a rhyming poem of sorts.

Ways to play

Modes

Single player

Perspective

Bird view / Isometric

Languages (1)

Languageaudiosubtitlesinterface
English

Game details

Business Model

Commercial

Media Type

Cassette Tape

Input Devices Supported/Optional

Keyboard

Joysticks Supported

Cursor Joystick, Kempston Joystick, Sinclair Joystick

Number of Players Supported

1 Player

System requirements

Min. RAM Required

48 KB

Box art

Also known as

Knight Lore: Majou no Ookami OtokoJapanese title - romanization

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Facts

Released

1 December 1984

Series

Sabreman

Platforms

ZX SpectrumMSXAmstrad CPCBBC Micro

Standing

Top 38% by want to play

Tags

Diagonal-downFixed / flip-screenIsometricPlatformPuzzle elementsFantasy