Trailer
About
Although not released for 8-bit systems, this platform game has a definite Commodore 64 feel to it. Bright primary colours and smiling characters are used to tell the tale of Kid's journey to rescue his girlfriend.
The levels feature an assortment of enemies to kill, including snakes, elves and crocodiles, as well as flames and spinning wheels. Many of these appear during the level, forcing you to plan for them. You have 10 lives, but the loss of one resets the level to its original state. The initial coin-throwing is pretty weedy, but better weapons (as well as extra lives and smart bombs) can be bought in the shop, which appears every 5 screens.
The levels are flick-screen, and can usually be finished in different ways, which results in different starting positions on the next screen, and you can travel back and forth through them, for example to pick up bonuses which are visible but not accessible as the level starts.
Ways to play
Modes
Perspective
Languages (1)
| Language | audio | subtitles | interface |
|---|---|---|---|
| English (UK) | — | — |
Game details
Business Model
Commercial
Media Type
3.5" Floppy Disk
Input Devices Supported/Optional
Keyboard
Controller Types Supported
Digital Joystick
Number of Players Supported
1 Player
System requirements
Min. CPU Class Required
Amiga 1000
Min. OS Class Required
Kickstart 1.2
Min. RAM Required
512 KB
Video Modes Supported
OCS/ECS
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Facts
Developer
Publisher
Released
1990
Series
Kid Gloves
Platforms
Tags
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