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Jr. Pac-Man

1 December 19837.1/ 10 · 40 votes3

Screenshots (15)

About

Jr. Pac-Man features gameplay similar to the original Pac-Man, but with a few changes. As Jr., you need to eat all of the dots in a maze without running into the four ghosts that are trying to get you. The maze is now much larger, and no longer fits on a single screen. The maze will scroll around to follow the action. From time to time a tasty bonus will bounce around the screen which can be eaten for extra points. There are tricycles, kites, drums, balloons, trains, root beers, and other bonuses that appear as the levels progress. When the bonus items bounce around the screen, any dots they touch will become larger and are now worth 50 points each instead of 10. However, one of these larger dots will cause Jr. Pac-Man to slow down greatly when he eats them making it more difficult to remain one step ahead of the ghosts which constantly pursue him! Located throughout the maze are power pellets; when Jr. eats one of these, the ghosts will temporarily turn blue and can now be eaten to earn even more points.

Ways to play

Modes

Single playerSplit screen

Perspective

Side view

Game details

Business Model

Commercial

Media Type

5.25" Floppy Disk

Input Devices Supported/Optional

Keyboard

Controller Types Supported

Analog Joystick

Number of Offline Players

1-2 Players

System requirements

Min. CPU Class Required

Intel 8088 / 8086

Min. RAM Required

256 KB

Video Modes Supported

CGA, EGA

Sound Devices Supported

PC Speaker

Box art

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Facts

Released

1 December 1983

Series

Pac-Man

Platforms

PCDOSCommodore 64Atari 2600Arcade

Standing

Top 91% by visits

Tags

Top-down2D scrollingArcadeDirect control