Indianapolis 500: The Simulation
Screenshots (38)
About
The famous Indianapolis 500 Mile race, held annually at the Indianapolis Motor Speedway on the Memorial Day weekend, is one of the most famous automobile racing events in North America. The event is simulated here using 3D polygon graphics to recreate the 33 cars in the race. Players are able to choose their car and customize it with a variety of options. Modifications include wing down-force, tire pressures, wheel stagger (making the right-side wheels larger, to compensate for the banked corners) and turbo output (which provides boost, but stresses the engine and uses more fuel).
After qualifying (by performing during four laps and taking the average), players can race over 10, 30, 60 or the full 200 laps. Lower modes remove car damage and the 'full-course yellow' system, the absence of these can make for repeat carnage including traffic collisions and huge pile-ups.
Ways to play
Modes
Perspective
Game details
Business Model
Commercial
Media Type
3.5" Floppy Disk, 5.25" Floppy Disk
Input Devices Supported/Optional
Keyboard
Controller Types Supported
Analog Joystick
Number of Offline Players
1 Player
System requirements
Min. CPU Class Required
Intel 8088 / 8086
Min. OS Class Required
PC/MS-DOS 2.1
Min. RAM Required
384 KB
Video Modes Supported
CGA, CGA Composite (16 colors), EGA, MCGA 4-color, Tandy / PCjr, VGA
Sound Devices Supported
Adlib, PC Speaker, Roland MT-32 (and LAPC-I), Tandy / PCjr
Box art
Also known as
Indy 500 — Informal name
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Facts
Developer
Publisher
Released
1 December 1989
Series
Indianapolis
Platforms
Age ratings
Standing
Top 33% by visits
Tags
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Community Discussion
Start a ThreadGame and studio data from IGDB, with release information from Steam, PlayStation, Xbox and Nintendo.






