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ActionSports

HyperBowl Arcade Edition

16 June 19996

Screenshots (10)

About

HyperBowl scores just like conventional bowling, but the style of play is entirely unique. In this virtual bowling game, you can steer the ball all the way to the pins!

Sound too easy? Not really -- you must dodge trolley cars in San Francisco 2099, leap buses on the streets of Tokyo, navigate across a pitching ship on the High Seas, and avoid whatever other obstacles are thrown your way.

Players seeking more predictable play can always fine tune their skills in a Classic bowling alley or bowl through a peaceful Yosemite forest.

Ways to play

Modes

Single player

Perspective

Third person

Game details

Business Model

Commercial

Drivers/APIs Supported

Direct3D

Media Type

CD-ROM

Input Devices Supported/Optional

Keyboard, Mouse

Additional Hardware Required

3D Accelerator

Number of Offline Players

1-4 Players

System requirements

Min. CPU Class Required

Intel Pentium III

Min. OS Class Required

Windows 98

Min. RAM Required

128 MB

Min. DirectX Version Required

DirectX 8.0

Min. Video Memory Required

16 MB

Video Modes Supported

Full screen

Video Resolutions Supported

800×600

Box art

Also known as

CyberBowl2000 Japanese arcade version

HyperBowliPhone/iPad release

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Facts

Developer

Sony

Publisher

Sony

Released

16 June 1999

Platforms

PCWindowsBrowserMobileiOSAndroidiPadArcade
Official website

Tags

3rd-person (Other)ArcadeBowling