Screenshots (10)
About
HyperBowl scores just like conventional bowling, but the style of play is entirely unique. In this virtual bowling game, you can steer the ball all the way to the pins!
Sound too easy? Not really -- you must dodge trolley cars in San Francisco 2099, leap buses on the streets of Tokyo, navigate across a pitching ship on the High Seas, and avoid whatever other obstacles are thrown your way.
Players seeking more predictable play can always fine tune their skills in a Classic bowling alley or bowl through a peaceful Yosemite forest.
Ways to play
Modes
Perspective
Game details
Business Model
Commercial
Drivers/APIs Supported
Direct3D
Media Type
CD-ROM
Input Devices Supported/Optional
Keyboard, Mouse
Additional Hardware Required
3D Accelerator
Number of Offline Players
1-4 Players
System requirements
Min. CPU Class Required
Intel Pentium III
Min. OS Class Required
Windows 98
Min. RAM Required
128 MB
Min. DirectX Version Required
DirectX 8.0
Min. Video Memory Required
16 MB
Video Modes Supported
Full screen
Video Resolutions Supported
800×600
Box art
Also known as
CyberBowl — 2000 Japanese arcade version
HyperBowl — iPhone/iPad release
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Facts
Developer
Publisher
Released
16 June 1999
Platforms
Tags
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