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Hyper Crazy Climber

23 February 199623

Trailer

Screenshots (28)

Artwork (1)

About

Hyper Crazy Climber has similar gameplay to that of the original game, but it has a few differences. Besides updated graphics, you choose between three characters, each with their own strength/speed differences. You then select several buildings from a Bomberman-style map screen, and these spires include an underwater building, a medieval clock tower in which its hands are a hazard, a haunted skyscraper, and a beanstalk.

The object of the game is, as always, to reach the top of the building using the blueprints as a guide. While working your way to the top, you must dodge various obstacles that get in your way. More often than not, you do not fall off the building if one of the objects hits you, unless you try to dodge when you come in contact with them. Falling off a building will result in a loss of life. When you reach the top of a building, you have to hop onto some sort of vehicle that will take you to the next building. Coins are awarded at the completion of each standard level.

To increase your chances of reaching the top, power-ups can be obtained, and include a time-stopping clock and window-shattering sticks of dynamite. When you complete the second stage, the game unlocks the building at the center of the map. This building lets you gamble for extra lives and other items that lead you to a fast-paced bonus level.

Ways to play

Modes

Single player

Perspective

Side view

Game details

Input Devices Supported/Optional

Gamepad

Controller Types Supported

Analog Joystick

Number of Players Supported

1 Player

Number of Offline Players

1 Player

Save Game Methods

External Storage

Box art

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Facts

Developer

Nihon Bussan

Released

23 February 1996

Series

Crazy Climber

Platforms

PlayStationPS1PSPPS3PS Vita

Standing

Top 93% by want to play

Tags

3rd-person (Other)Side view