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Hexen II

1 September 19977.6/ 10 · 80 votesTeen1

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About

The world of Thyrion was continuously conquered by the demon brothers known as the Serpent Riders. After two of them were defeated, the oldest and most powerful of the three, Eidolon, is the only one that stands between slavery and liberation. A lone hero must first defeat his generals, the Four Horsemen of the Apocalypse, and finally bring the fight to Eidolon himself.

Hexen II is the third game in the Heretic and Hexen series. Like its predecessors, it is a medieval fantasy-themed first-person shooter. Similarly to Hexen, the player can choose between different character classes - Paladin, Crusader, Assassin, and Necromancer (four as opposed to three in Hexen). These characters have different parameters and abilities, compelling the player to use different fighting styles when controlling them. The Paladin has high vitality and focuses on melee weapons; the Crusader is a defensive character who eventually acquires healing abilities; the Assassin gains access to a critical strike skill when sneaking on enemies; and the Necromancer is physically vulnerable but is eventually able to restore his powers from fallen enemies. Each character has access to four unique weapons during the course of the game.

The player character travels to four stylistically distinct areas (medieval European, Mesoamerican, ancient Egyptian, and Greco-Roman). Each area is composed out of interconnected stages. Switch-manipulating and item-procuring puzzles must be usually solved in order to advance. It is often required to travel between stages several times in order to complete these tasks. Enemies do not respawn when the player re-enters an area.

A new feature in the game compared to its predecessors are its role-playing elements. Each character has attributes which increase when the character gains experience by defeating monsters. Characters' hit points and mana are extended gradually and permanently when leveling up. They also gain new abilities at specific levels. Weapons can be powered up by acquiring Tomes of Power, unlocking alternate (usually more damaging) firing patterns for them. Since the ranged weapons in the game are magical, they deplete the player character's blue or green mana bars when used. Like health, these can be restored by finding appropriate recovery items.

Ways to play

Modes

Single player

Perspective

Side view

Game details

Business Model

Commercial

Supported Systems/Models

x86 (32-bit)

Drivers/APIs Supported

Glide, OpenGL

Media Type

CD-ROM, Download

Input Devices Supported/Optional

Keyboard, Mouse, Other Input Devices, VR Helmet/Headset

Controller Types Supported

Analog Joystick

Multiplayer Options

Internet, LAN, Modem

Multiplayer Game Modes

Co-Op, Free-for-all / One-on-one (VS)

Number of Offline Players

1 Player

Number of Online Players

2-16 Players

GOG.com

Single-player

Miscellaneous Attributes

Audio CD Tracks

System requirements

Min. CPU Class Required

Intel Pentium

Min. OS Class Required

Windows 95

Min. RAM Required

16 MB

Min. DirectX Version Required

DirectX 5

Min. CD-ROM Drive Speed Required

2X (300 KB/s)

Video Modes Supported

Full screen

Video Resolutions Supported

640×480, 800×600

Box art

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Facts

Developer

Activision

Publisher

Activision

Released

1 September 1997

Platforms

PCWindowsMac

Age ratings

ESRBTeenUSK18 (keine Jugendfreigabe)ACBMA15+ELSPA11+

Standing

Top 40% by visits

Official website

Tags

1st-personRPG elementsShooterDirect controlClassical antiquityEgypt (Ancient)FantasyMedievalPre-Columbian Americas