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Hello Kitty no Happy House cover art
Simulation

Hello Kitty no Happy House

by MTO·published by MTO

2 March 200219
Game Boy Color

Where to get it

Trailer

Gallery

3

About

Hello Kitty wakes up to find her residence Happy House looking pretty empty. The player’s objective is to earn happy points by playing three mini-games to purchase furniture and accessories for the house. Adding items to the house helps to develop Hello Kitty’s character. The player can influence Hello Kitty’s learning capabilities and daily activities, and directly communicate with her via the Mobile GB a adapter, as well as exchange emails with various Sanrio characters and trade collected items with another player.

Ways to play

Modes

Single player

Perspective

Bird view / IsometricSide view

Languages

1 languages, with audio, subtitles and interface
Languageaudiosubtitlesinterface
Japanese——

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Facts

Developer

MTO

Publisher

MTO

Released

2 March 2002

Platforms

Game Boy Color

Standing

Top 80% by want to play

Tags

Diagonal-down2D scrollingLife / social simulationMinigamesDirect controlText parserFantasyLicensed