Games database

Simulation
Hello Kitty no Happy House
2 March 200219
Game Boy Color
Where to get it
Trailer
Gallery
3About
Hello Kitty wakes up to find her residence Happy House looking pretty empty. The player’s objective is to earn happy points by playing three mini-games to purchase furniture and accessories for the house. Adding items to the house helps to develop Hello Kitty’s character. The player can influence Hello Kitty’s learning capabilities and daily activities, and directly communicate with her via the Mobile GB a adapter, as well as exchange emails with various Sanrio characters and trade collected items with another player.
Ways to play
Modes
Single player
Perspective
Bird view / IsometricSide view
Languages
1 languages, with audio, subtitles and interface
| Language | audio | subtitles | interface |
|---|---|---|---|
| Japanese | — | — |
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Game and studio data from IGDB, with release information from Steam, PlayStation, Xbox and Nintendo.














