Games database
Harvest Moon cover art
Simulation

Harvest Moon

by Amccus, Pack-In-Video·published by Natsume Inc., Pack-In-Video, St. GIGA

9 August 1996Kids to Adults32
SNESNintendoWiiWii USwitch

Reader score

7.7/ 10

59 votes

Where to get it

Trailer

Gallery

27

Screenshots

Key art

About

Harvest Moon is a single-player life-simulation farming game. The player inherits a neglected countryside ranch and is tasked with restoring it by tending fields, raising animals, and integrating with a nearby town over a fixed multi-year span that ends with a formal evaluation of the farm and the farmer’s life.

Play unfolds across four 30-day seasons that influence what can be planted, harvested, or foraged. Each in-game day offers limited time to clear land, water crops, feed livestock, and ship produce for income. Animals must be cared for daily, with chickens needing feed and cows requiring attention to remain healthy and productive. Managing the routine within the clock, the weather, and seasonal schedules is the core challenge.

Progression is measured in money earned, land improved, and relationships built. Crops are grown in tilled plots that must be watered regularly to advance growth stages, then shipped for profit. Livestock expands the farm’s output with eggs and milk. Tool use and planning are constrained by the farmer’s stamina, which can be increased by finding rare Power Berries hidden through exploration and special events.

Town life provides structure and optional goals. The player can befriend villagers through conversation and gifts, then pursue courtship and marriage with eligible partners. Household upgrades expand living space and enable family life. Festivals on specific calendar days offer social scenes and small mechanics twists, and some events can raise affection with townspeople.

Exploration beyond the farm yields resources, secrets, and stamina restoratives. The mountain area and other outskirts offer forage items and event triggers, while careful time management is required to deliver goods to the shipping bin before collection each evening. Efficient routing, weather awareness, and choosing between fieldwork and town visits determine the farm’s steady growth.

Long-term goals culminate in an evaluation after a set period near the summer of the third year, with outcomes reflecting farming success, social bonds, and family life. Multiple ending scenes can be earned by meeting different criteria, such as marriage, raising children, shipping large quantities of particular crops, or collecting all Power Berries.

Ways to play

Modes

Single player

Perspective

Bird view / Isometric

Mods

Harvest Moon: Intuitive Ranch Master

Ported as

BS Bokujou Monogatari

Languages

3 languages, with audio, subtitles and interface
Languageaudiosubtitlesinterface
English—
German—
Japanese—

Game details

Number of Players Supported

1 Player

Miscellaneous Attributes

Battery Backed RAM

Box art

Also known as

Bokujō Monogatari — Japanese title

Reader ratings

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Facts

Released

9 August 1996

Platforms

SNESNintendoWiiWii USwitch

Age ratings

ESRBKids to AdultsACBG

Standing

Top 6% by visits

Tags

Diagonal-downAnime / MangaManagerial / business simulation