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Strategy / tactics

Ground Control

1 June 20008.1/ 10 · 37 votesTeen19

Trailer

Screenshots (21)

About

The year is 2419. Rival mega-corporations Crayven Corporation and the Order of the New Dawn use the overt force of their armies to acquire and hold resources in outlying colonies. You are selected to lead Crayven Corp. expeditionary forces to secure the resources of remote planet Krig-7b. The New Dawn have already occupied the planet, in an attempt to acquire a secret item of unknown, but unimaginable power. Your task is to prevent the New Dawn from unlocking this secret.

Ground Control is a real-time tactics game. Squads operate on a fully-three dimensional battlefield. Line of sight, ground cover and terrain advantage all come into play. Field commanders can easily zoom in and out from high vistas for a strategic view of the battlefield, all the way down to the detailed individual unit.

There is no harvesting or technology tree in the game. Players only have the squads available in the field that they deploy in dropships, with reinforcements available in limited supply. Resource management in the game is the use and defense of combat field squads, not of harvesters or builders. Units (managed in groups or squads) are divided between the Crayven Corporation and the Order of the New Dawn. Individual units are fully rendered and animated 3D models.

The Crayven Corporation tends to use more traditional squad types, such as tracked vehicles, that use explosive type weapons. For example, Crayven use the Armored Personnel Carrier with its field repair capability to assist in battlefield repair, and of course to deploy its effective 'Marine' Rifle Infantry. The light, medium, and heavy battlefield tanks (referred to as Terradynes) serve as the main Crayven offensive force, in addition to artillery squads. The Crayven will also deploy its airborne units (Aerodynes), such as the fighter, attack, or bomber class squads.

The Order of the New Dawn employs less traditional squads to the battlefield. The New Dawn deploys hovering, high speed, high mobility units that use energy-based weapons. In addition to light, medium, and heavy 'Hoverdynes' (floating tanks), the New Dawn for example, employs powerful hovering beam platforms for artillery support. The New Dawn's armies are further bolstered by several air squads.

All told, players in service for the Crayven Corporation have fourteen unit types (four air units and ten ground unit types) available. New Dawn disciples will have also have fourteen squad types (eleven ground units and three air) at their disposal. Both armies have special weapons and equipment for each squad. The units for both corporations are available in the single player campaign. The first several missions are completed under the banner of the Crayven Corporation, using Crayven squads. Later, the player uses New Dawn squads to complete missions. Squads can be outfitted with numerous special weapons and equipment, such as tactical nuclear shells or deployable turrets.

Ground Control does not ship with 'skirmish' support. It is not possible to call up a game and play against Artificial Intelligence opponents on all multiplayer Ground Control maps. Cooperative play (multiplayer completion of the single player campaign) is also not supported. Another significant limitation is that the game does not have an in-game save feature.

Multiplayer gameplay is fast-paced, with emphasis on tactics. The game is the first real-time tactics (RTT) game featuring 'drop-in' support: players may simply log in to a Ground Control drop-in game in progress, rapidly outfit their squads, and join in the combat. Gameplay types include traditional deathmatch, where players are awarded points for destroying enemy squads. The multiplayer also includes 'Scorezone', and 'Flagzone' modes, where players are awarded for retaining control of strategic locations in the multiplayer arena. Teamplay is also fully supported, with up to eight players in a match.

Multiplayer supports LAN and internet play, both customizable. Hosts can set the technology level available, either restricting, or providing access to more advanced squads. Hosts may also adjust the overall damage level for all squads, ranging from 'wimpy' to the devastating 'Viking' damage setting. They may also adjust game score and time limits, map cycles, squad weapon and equipment loadout, and the availability/vitality of the APC.

In addition, the game comes with an (unsupported) map editor, GenEd, out of the box. GenEd, used by Massive Entertainment in production of Ground Control, is a tool for creation of single and multiplayer missions.

Ways to play

Modes

Single playerMultiplayer

Perspective

Bird view / Isometric

Languages (1)

Languageaudiosubtitlesinterface
English

Game details

Business Model

Commercial

Supported Systems/Models

x86 (32-bit)

Drivers/APIs Supported

Direct3D, Glide

Media Type

CD-ROM, Download

Input Devices Required

Keyboard, Mouse

Multiplayer Options

Internet, LAN, Modem

Number of Offline Players

1 Player

Number of Online Players

2-8 Players

Save Game Methods

Internal Storage

System requirements

Min. CPU Class Required

Intel Pentium

Min. OS Class Required

Windows 95

Min. RAM Required

32 MB

Min. DirectX Version Required

DirectX 7.0a

Min. CD-ROM Drive Speed Required

4X (600 KB/s)

Min. Video Memory Required

4 MB

Video Modes Supported

Full screen

Video Resolutions Supported

640×480

Sound Devices Supported

DirectX Compatible Sound Card

Box art

Also known as

Dimian KongzhiSimplified Chinese title

Genesis: Aperian 7Working title

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Facts

Released

1 June 2000

Series

Ground Control

Platforms

PCWindows

Age ratings

ESRBTeenPEGI12USK12ACBG8+ELSPA15+SELL12DJCTQ14

Standing

Top 55% by want to play

Official website

Tags

Diagonal-downTop-downFree cameraReal-timeReal-time tactics (RTT)TankPost-apocalypticSci-fi / futuristicWar