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Adventure

Gateway II: Homeworld

19937.7/ 10 · 28 votesT3

Screenshots (38)

About

A huge, strangely shaped object was spotted just outside the orbit of Pluto. Scientists dub this object "The Artifact", assuming it to be a spaceship possibly connected to the mysterious alien race, the Heechee, who have disappeared without a trace, leaving only ships with cryptic destinations behind. Meanwhile, a terrorist sect is planning to use The Artifact to lure in the Assassins, an alien community bent on destroying other species. Eventually, a sole explorer reaches the enigmatic ship, only to discover traces of former Gateway prospectors . This leads him to believe that something might be malfunctioning at the very core of the Heechee civilization.

Gateway II: Homeworld is a sequel to Gateway. It is the last adventure game by Legend Entertainment to use text-based input, after Companions of Xanth introduced a purely graphical engine. Its interface is identical to that of Eric the Unready: while most commands can be either typed in or selected from a list combining verbs and available objects, conversations with characters are handled by choosing pre-set topics and displayed on separate screens. The game also features some animated cutscenes.

Game details

Business Model

Commercial

Media Type

3.5" Floppy Disk, CD-ROM

Input Devices Supported/Optional

Keyboard, Mouse

Number of Offline Players

1 Player

System requirements

Min. CPU Class Required

Intel 80286

Min. OS Class Required

DOS 4.0 to 6.22

Min. RAM Required

640 KB

Min. CD-ROM Drive Speed Required

1X (150 KB/s)

Video Modes Supported

EGA, SuperVGA, VGA

Sound Devices Supported

Adlib, Roland MT-32 (and LAPC-I)

Box art

Also known as

Gateway 2: HomeworldIn-game title

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Facts

Released

1993

Series

Gateway

Platforms

PCDOS

Age ratings

ESRBT

Standing

Top 95% by want to play

Tags

Interactive fiction / text adventurePuzzle elementsSci-fi / futuristicLicensed