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Flashback: The Quest for Identity cover art
Action

Flashback: The Quest for Identity

by Delphine Software, Tiertex Design Studios·published by U.S. Gold, Tec Toy

19927
PCDOSDreamcastSNESGenesisJaguarAmigaSEGA CD3DOCD-i

Reader score

8.2/ 10

327 votes

Where to get it

Community

Trailer

Gallery

38

Screenshots

Key art

About

The year is 2142. The player takes control of Conrad B. Hart, a man who has lost his memory. After barely escaping from hostile aliens, Conrad's bike crashes on an unknown planet. Conrad finds himself in the jungle, and from that moment on his quest for survival and his lost identity begins.

Flashback: The Quest for Identity incorporates elements of platforming, shooting, and problem-solving. The game can be described as a "cinematic platformer" (commonly referred to as Prince of Persia style), following a design philosophy that was also manifested in Delphine Software's previous work, Another World. Compared to that game, Flashback focuses more on platforming and exploration of large levels.

While a large bulk of the gameplay is dedicated to running, jumping, and shooting enemies, there is also a considerable exploration element in the game, as well as some puzzle-solving. The player navigates Conrad through platform structures, performing various moves. It is possible to simply jump or do a longer run-and-jump, run, climb, hang off ledges, and pick up objects lying on the ground.

To defend himself, Conrad can shoot enemies with his gun and also use various objects (such as stones) to harm or distract them. Crouching and rolling are possible (and often essential) moves that can be executed during combat. The gun has unlimited ammunition; however, shields that Conrad uses to protect himself from attacks are depleted when he is hit and can be recharged at special stations. Though most environments in the game are hostile, there are a few locations that are devoid of enemies. The player is usually required to talk to characters, gather information, and complete tasks in an adventure-like fashion in these areas.

Most of the versions utilize cutscenes with polygonal vector graphics. The CD versions replace those with pre-rendered 3D animations. The Sega CD version also features voice-overs.

Ways to play

Modes

Single player

Perspective

Side view

Included in

Delphine Software Collection 1

Ported as

Flashback Mobile

Remade as

Remastered as

Languages

5 languages, with audio, subtitles and interface
Languageaudiosubtitlesinterface
English
French
German
Italian
Spanish (Spain)

Game details

Business Model

Commercial

Media Type

3.5" Floppy Disk, CD-ROM

Input Devices Supported/Optional

Keyboard, Mouse

Controller Types Supported

Digital Joystick

Number of Offline Players

1 Player

Save Game Methods

Password

System requirements

Min. CPU Class Required

Intel 80286

Min. OS Class Required

PC/MS-DOS 5.0

Min. RAM Required

1 MB

Min. CD-ROM Drive Speed Required

1X (150 KB/s)

Video Modes Supported

VGA

Sound Devices Supported

Adlib, Roland MT-32 (and LAPC-I), Sound Blaster, Sound Blaster Pro

Box art

Also known as

FlashbackIn-game title

Flashback (Enhanced CD-ROM)Macintosh CD-ROM title

Reader ratings

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Facts

Publisher

U.S. Gold, Tec Toy

Released

1992

Series

Flashback

Platforms

PCDOSDreamcastSNESGenesisJaguarAmigaSEGA CD3DOCD-iMacMobileiOSPC-98FM TownsAcorn 32-bit

Age ratings

USK16ELSPA11+

Standing

Top 100% by visits

Tags

Side viewFixed / flip-screenPlatformPuzzle elementsShooterCyberpunk / dark sci-fi