About
Final Fantasy VII 2D for Super Famicom was never officially released, but it existed as a concept during the early development phase of the original game. Development began in 1994, with the intention of being a traditional 2D RPG, in the style of Final Fantasy VI, for Nintendo's 16-bit console.
Ways to play
Modes
Single player
Perspective
Bird view / Isometric
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Start a ThreadGame and studio data from IGDB, with release information from Steam, PlayStation, Xbox and Nintendo.










